Being able to use a touch spell, and then getting out of range, without provoking attacks of opportunity is amazing. This is what makes it so good for inside of combat. Even without taking control over it with the spell, you can just use it as a natural sentry while you do something else.Īnd then it has Flyby. Not only that, it has 120ft of darkvision. It has skill bonuses for Perception and Stealth, and has advantage on Perception checks. This bird is singlehandedly the best familiar in vanilla. Like I said - doesn't make much sense when explained, but that's how it works. ![]() So the gist is: Your owl moves at the same time as you, your enemies, your allies, and everyone in combat, so even though it moves first on board, flies up to the enemy, uses Help Action, and flies away, then even though 2 more people have moved inbetween the owl and yourself, it all happened at once, so it was helping you with your attack, and then immediately left. ![]() I know it doesn't make much sense on the board, since everyone moves one after another, but there would be just no way of doing it otherwise (closest thing would probably be Gygaxian Initiative, but that's much more complicated and still isn't truly "real time"). In order to easier understand this, Haven923, you need to understand one vital thing about how D&D combat rounds operate in relation to time passing. ![]() Exactly as TheRealNedlam1 has pointed out.
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